• Home
  • Shop
  • Blog
  • About us
  • Jobs
  • Home
  • Shop
  • Blog
  • About us
  • Jobs
Sign in / Register
Wishlist Please, enable Built-in Wishlist.
Facebook Twitter Instagram Google plus Youtube Linkedin

Seventh episode’s preproduction is now closed!

May 22, 2015 /Posted bytgk_mperez / 3964 / 6

For the first  week we had this clear idea for the new episode, something we had been thinking in doing for a long time: the whole episode would take place on board of a big screw ship. We liked this setting for several reasons. It was constrained, which is a powerful tool for creativity, and the number of different rooms was quite limited, which would lighten production load in favor of more iteration. There was also the ominous atmosphere of something going wrong in the middle of the sea, the darkness of the engine rooms, the mystery of exploring the depths of the ship… and its name, too: SS Unknown, so the episode could be called The Unknown.

But already in the middle of the season we couldn’t afford an episode so separated from the rest. The idea certainly is juicy for a self-contained story, but it is very difficult to join with the other episodes. As we worked on it, more questions whose answers we didn’t know kept appearing. Where was the ship heading to? What would happen when it got there? How had we got on board? What could be the meaningful contributions to the main arc or to the series’ lore? Because this third episode needs to prepare the players and the story for a satisfactory, thrilling, and terrifying season finale.

Gladly, Enrique had had an alternative idea during this first. After talking about it for a while with José Antonio and me, we all soon realized it could create a really interesting, strange and deep atmosphere. Our heads started boiling with scenes, characters and puzzle elements, fragments of plot and new elements for enriching the lore. This was at the start of the second week, so we took the decision to abandon the previous work and commit to this thrilling new idea!

I know, I wanted like the most an episode of The Last Door set in an enclosed, limited space. Maybe in a future project…

We cannot disclose much yet, because things are still fresh and can (and should) change quite a bit during production, when we see exactly how everything works together. And the last thing we want is to spoil anything. But we can safely tell it will take place in an Irish island, where we will come across a peculiar celebration, and that we will discover a new perspective on the series’ lore, drawing mainly from elements suggested during the fourth episode.

With this new, fertile idea, connections with the rest of the season emerged naturally. From here on, we looked for other people’s work that related somehow with the atmosphere, to use for reference. We always do this, since the beginning of the series: in the first episode they would be Poe’s The Raven and The Black Cat, Maupassant’s The Horla, and the typically Lovecraftian story of the scientific research gone wrong. In the second one there were elements of Lynch’s Inland Empire, Machen’s The Great God Pan, and Poe’s The Telltale Heart, among others. Kubrick’s Eyes Wide Shut, and  Borges’ The Approach to Al-Mu’tasim would be two of the references for the third.

For this episode  –at least at this point — there is a main influence we cannot tell yet, but others are Lovecraft’s The Ceremony and some seductive stories from  Yeat’s The Celtic Twilight, which has been recently re-published in Spain.

This time around we took less time pre-producing the episode, because last time we realized we tend to advance and enhance the experience way more efficiently while building the game. So we are two weeks intro production already: most of the core gameplay of the beta is implemented at this point, as are many of the dialogues. The first backgrounds are ready too, but the game is still lacking content,  enough for another two weeks at least. Then we need to iterate the experience a couple of times, and run the translation-proofreading process, until it is ready for beta testing.

Tags: inspirations, pre-production, process, S02E03
Share Post
Designing Characters
The Last Door Season One&#8217...

About author

About Author

tgk_mperez

Other posts by tgk_mperez

6 comments on “Seventh episode’s preproduction is now closed!”

  • michael price

    May 30, 2015 - 11:17 pm

    I love this island and the boat idea, but agree that it might be hard to shoe-horn a boat episode into this season. For the future I think it would be a great Episode 2, where the first episode the main character decides they need to get to X , America, Island, Greenland, Norway etc. and Episode 2 is them getting there, and 3,4 is of them at wherever they are going. I’m very excited for the future of the series!!

    Reply to comment
    • admin

      June 1, 2015 - 12:04 pm

      Yeah! We agree with you michael! We’re happy we’ve come up with a great idea for this episode, so we can keep the one we talk about above for another one!

      Reply to comment
  • Mathew Helm

    June 1, 2015 - 5:17 am

    Awsome work, can’t come soon enough

    Reply to comment
    • admin

      June 1, 2015 - 12:01 pm

      Thank you! We’re very very excited with the development of this new episode! 😀

      Reply to comment
  • Cbee

    June 18, 2015 - 5:59 pm

    Hey guys – enjoying these updates. Any indication when the next beta will be put online?

    Reply to comment
    • Mauricio Garcia

      June 19, 2015 - 11:43 am

      We’ll be doing an anouncement soon with the exact date, but is something like three weeks from now 😉

      Reply to comment

Leave a reply Cancel reply

Your email address will not be published. Required fields are marked

Categories

  • Blog

Search

Latest Posts

Emotional implication in game development

September 12, 2017 9

Why we stopped selling ‘The Last Door’ ...

September 30, 2016 10

Some thoughts on the final episode

November 18, 2015 15