• Games
    • Ninja Gaiden: Ragebound
    • The Stone of Madness
    • All On Board!
    • Blasphemous
    • Blasphemous 2
    • The Last Door
  • Projects
    • Blasphemous – The Boardgame
    • Landing Blasphemous
    • Billete Cohete
  • About us
  • Jobs
  • | Shop |
  • Games
    • Ninja Gaiden: Ragebound
    • The Stone of Madness
    • All On Board!
    • Blasphemous
    • Blasphemous 2
    • The Last Door
  • Projects
    • Blasphemous – The Boardgame
    • Landing Blasphemous
    • Billete Cohete
  • About us
  • Jobs
  • | Shop |
Sign in / Register
Wishlist Please, enable Wishlist.
Facebook Twitter Instagram Google plus Youtube Linkedin

We’re nominated to be the Best Game of 2013 in Kongregate!

January 17, 2014 / 26515
Hi Mates,. This is absolutely awesome, we don’t stop receiving good news. Now, we’ve been nominated (both first and second chapter) as best game of 2013 by Kongregate, the free games hosting website. So please help us and vote for “The Last Door”. The more recognitions we get, the greater the opportunities to go on.  😀 Just click here and go to the thread to vote for us. You can choose between the first (“The Letter”) and the second (“Memories”) chapter.. so just think over it and make your decision! 😉 Let’s get another recognition for our beloved game! THANK Continue reading
tgk_editorial

Great news to close 2013 and start 2014 full of energy

January 9, 2014 / 3046
Hey Mates, As you already probably know.. the last weeks have been great in terms of media recognition and notoriety. In scarcely two weeks, we’ve been featured and highlighted in several important video games websites as a one of the best games in different categories. In order to raise our self-esteem a little bit, we wanted to summarize all of them right here: 1) Gamezebo, one of the best Video Games-related websites featured “The Last Door” among its selection of the best games of 2013. Ready the full article here: +13 TLD Among the best games selection made by Gamezebo Continue reading
tgk_editorial

Hurray! We’ve been Greenlit!!

December 5, 2013 / 3144
YES! We did it mates!! Actually, YOU did it! 😀 Thanks to ALL of YOU for making it possible! This is awesome.. Every vote has been like a small precious.. THANKS, THANKS.. you’re the greatest community on earth! 😀 Well.. We’re still shocked but we will try to keep you posted here regarding any news of the first season release on Steam.. That’s it! Did we say “Thanks” already? 😉 THANKS! Hugs! RD Continue reading
tgk_editorial

Sustainability at “The Game Kitchen” :)

November 5, 2013 / 4306
Hi Folks, Following the idea of you getting to know our company better, we wanted to write this post to tell you a little bit more about The Game Kitchen, developers of The Last Door. We consider ourselves to be socially conscious and we wanted to shout it from the hills. This is not the typical CSR communication stuff, it’s just that we wanted to talked about all these small things that are easy to do and when putting all together, makes the difference. In this sense, here at The Game Kitchen, we have implemented a series of policies in Continue reading
tgk_editorial

Financing “The Last Door” in detail

September 30, 2013 / 4437
Honesty and transparency have always been our priority, particularly in regard to our finances, so this message is a long time in coming. But before we get to that, I’d first like to give you an introduction to our vision and culture as I think this is relevant to your understanding why we made the decisions that we have. Money is not the ends, but the means. We at The Game Kitchen aren’t businessmen. For us, starting a business wasn’t the objective but just an absolute necessity toward reaching our aim of being able to create video games. In these Continue reading
tgk_editorial

Reducing accessibility barriers on an adventure game

July 26, 2013 / 5164
As most of you already know, we are quite proud that “The Last Door” has important in-game accessibility features. To that effect, we counted on the help and experience of AccessAble Games (http://accessablegames.com) in order to design “The Last Door” as much accessible as possible. The most remarkable functionalities towards accessibility are: the possibility to play with a special font adapted to dyslexia disorder and closed captions. Since the beginning of the game development, we had clear that we wanted to add accessibility features so that any player could enjoy “The Last Door” experience. Now, each time we undertake a Continue reading
tgk_editorial

Designing a dialog system for Chapter Two

July 12, 2013 / 6015
Hi everybody! It’s again my turn to talk about the development of “The Last Door”. As you may remember from my last post (viewtopic.php?f=3&t=27) I am Daniel, one of the TLD programmers so guess what: Programming will be the subject throughout all my posts!!! 😉 Today I will talk about one of the new features displayed in chapter 2 and, from my point of view, one of the most important ones: the dialog system. Following my usual writing structure , I will explain first what is the dialog system, what was the problem we had to face, how we tackled Continue reading
tgk_editorial

Planning Chapter 3

June 28, 2013 / 3406
The meeting Last 25th of June, the entire development team we had an internal meeting to assess the first six months of the “The Last Door” project life. The need to undertake this meeting is obvious since we had already reached an important milestone, the turning point where the release of second chapter made the first pilot to become free to play. From now onwards, it is even more necessary than ever to invest our efforts cleverly, this is the reason why we needed to stop to consider up to now, all that has gone well and bad. What went Continue reading
tgk_editorial

Pilot Chapter: Fun facts and references (warning: spoilers!)

April 24, 2013 / 5880
We thought it would be nice to use this time to discuss the Pilot Chapter argument in detail and explain some of the scenes that you’ve already played. Many of you asked us about the origins of the story, the ideas behind it, which decisions were taken, etc. Here, we will try to answer some of these questions and then you can share your opinions with us too. H.P. Lovecraft After taking the responsibility of creating the script, the first thing I decided was to tell a story close enough to our own vision of the horror genre without stepping Continue reading
tgk_editorial

“Pilot Chapter” Post-Mortem (Part 1)

April 12, 2012 / 3756
This is my first post in the development blog, so let me introduce myself to all of you. I’m Mauricio, programmer of The Game Kitchen. For The Last Door I’m in charge of website programming and project management. In the following series of articles I will be guiding you through the development of the first chapter, and if everything goes well, will continue to do the same for the following chapters from here on out. Later, I’m planning on sharing with you other aspects as well, such as our business model, statistics and other stuff that I hope would be Continue reading
tgk_editorial

Showing 21–30 of 30 posts

  • Prev page
  • 1
  • 2
  • 3

Search

Categories

  • Blog

Search

Latest Posts

Emotional implication in game development

September 12, 2017 9

Why we stopped selling ‘The Last Door’ ...

September 30, 2016 14

Some thoughts on the final episode

November 18, 2015 15

 

We use our own and third-party cookies for analytical purposes and to show you personalised advertising based on a profile made from your browsing habits (for example, pages visited).

. More information

 

 

Powered by  GDPR Cookie Compliance
Privacy Policy

This website uses cookies so that we can offer you the best possible experience. Cookie information is stored in your browser and performs functions such as recognizing you when you return to our website or helping our team understand which sections of the website you find most interesting and useful.

If you want more information about our privacy policy, press here.

 

Strictly necessary cookies.

Strictly necessary, cookies must always be activated so that we can save your preferences for cookie settings.

Third party cookies

This website uses Google Analytics and Facebook ads to collect anonymous information, such as the number of visitors to the site, or the most popular pages.

Leaving this cookie active allows us to improve our website.

Cookies policy

More information about our cookies policy