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Designing Characters

March 26, 2015 / 2914 / 2
Hi people! In this post I’ll talk a bit about our process for designing the game’s characters, from the original idea to their final form in a finished episode. Brainstorming So this is the first step in every episode: we write whatever comes into our minds. When we like something, we stop and write a bit more about it, then we show it to our mates in the design team. If they don’t see it interesting, we ditch it and keep brainstorming. But if the idea manages to spark something in the others’ imagination, then we know we have something. Continue reading
tgk_mperez

Saving ‘The Last Door’

March 6, 2015 / 15355 / 72
Saving ‘The Last Door’ Hi, dear TLD fan: I’m Mauricio García, director of The Game Kitchen, and one of the two programmers of this beloved indie game of ours. Two months ago Daniel and the team were at the office when he suddenly shouted “This is shit!”. We knew he was facing a nasty bug, and honestly Daniel says things like that quite often. But after that we started to chat and we ended up agreeing that he was going to take a leave because the launching of “The Playwright” had left him exhausted. Actually we were all very happy Continue reading
M. Garcia

Designing a new “dialogue” pipeline

January 21, 2015 / 9249 / 0
With each new episode of The Last Door, programmers find some “spare” time at the beggining of the cycle, while the artist are concentrated in the preproduction of the new episode (writing the script, designing the puzles, and so on). Our goal for this part of the process is to enhance our engine and our production pipeline, to fix those aspects that we found more problematic while crafting the previous episode. This time around, one of the main objectives was to replace the tool we used to create the dialogue trees of “The Playwright”.  For this episode, we used a Continue reading
M. Garcia

Preproduction of the new episode already started

December 11, 2014 / 1712 / 0
Pre-production of the new episode already started After a few days of well-deserved rest, we already got our hands dirty with the development of the new episode. In this new stage, considering our new and promising working pipeline, we’ve set ourselves the goal of mastering the production process. We want to avoid at all costs unnecessary delays in the development of the new episode, like the ones we suffered during the making of “The Playwright”. We always wanted to achieve a 3 month per episode development cycle, but never before had all the ingredients to achieve it. So this time, Continue reading
M. Garcia

Such a great week! :)

July 11, 2014 / 1468 / 0
Hiya mates, Last fortnight was absolutely crazy for any spanish video games developer. It was very important because in the period of five days, three important appointments were held in Barcelona: – PAD Congress (spanish professional associated developers summit) – Gamelab 2014 (the national games and entertainment conference and awards) – The Burger Developer Central (the spanish Indie developer community meeting and awards) It was a really important engagement for “The Game Kitchen” and as such, we had to be there. Additionally, we were nominated for some industry awards 😀 .Thus, Mateo and Carlos headed to Barcelona to represent both The Continue reading
M. Garcia

The Last Door Collector’s Edition Released!!

May 20, 2014 / 1601 / 0
Hi Folks, This is probably the greatest post I have ever writen in this forum.. Why? Because the day finally arrived.. The Last Door Collector’s Edition has already come to Steam, GOG, Phoenix Online Studios Stores and other major online retailers for PC, Mac and Linux!!! 😀 We can’t find the words to express our excitement, mates!! 😀 With the launch of the Collector’s Edition, “The Last Door” has become of age and we -as fathers of the baby- are absolutely touched. This is the fruit of more than a year of hard work and efforts, and we owe you Continue reading
M. Garcia

THE LAST DOOR at the GDC 2014

March 31, 2014 / 1438 / 0
Hiya mates. It’s been a while since we haven’t updated you regarding what’s going on here. Well, no big changes.. We’re (still) working like slaves in order to be on time for the Collector’s Edition release. In this sense and to warm up our great brand new edition, we’re working hand in glove with Phoenix Online Studios in order to promote it. One of these promotion activities (as you probably have seen somewhere else) it has been the officially presentation of “The Last Door” at the GDC by the hand of POS. The GDC gathered together more than 24,000 industry Continue reading
M. Garcia

Important Awesome News!

February 21, 2014 / 1641 / 0
Hi Pals, As many of you have probably read somewhere else, we have really good news to announce: we’ve reached an agreement with the recently funded Phoenix Online Publishing to publish The Last Door: Collector’s Edition. It’s such an honour to work together with the award-winning developers (Cognition, The Silver Lining) who have decided now to increase their influence on the indie game market by introducing this new publishing label in which The Last Door takes part now. This new venture started while we were looking for a publisher in order to help us bringing The Last Door to the Continue reading
M. Garcia

Play ‘The Four Witnesses’ now free!

February 14, 2014 / 1485 / 0
‘The Four Witnesses’ now free to play As in all previous occasions, with the release of the new chapter, the previous one becomes free for everybody. If you haven’t yet, you can play it now. Also, we’ll be pushing this episode to kongregate, armorgames and all other major free flash game sites in the upcoming week. Continue reading
M. Garcia

Introducing ‘The Last Door: Season Two’

February 14, 2014 / 1427 / 0
This time around, we’re not ready to start working on the next episode right away. We feel that you guys deserve a detailed explanation of why we took this decision. So here we go: For starters, as you may know, our team recently lost one of the main programmers, this mean we are no longer able to create new chapters as fast as we used to. At least, not until we expend some time optimizing our creative process to be more efficient. So we have made that our new ‘top priority’: we need time to analyze all the processes involved Continue reading
M. Garcia

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