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Reducing accessibility barriers on an adventure game

July 26, 2013 / 2788 / 0
As most of you already know, we are quite proud that “The Last Door” has important in-game accessibility features. To that effect, we counted on the help and experience of AccessAble Games (http://accessablegames.com) in order to design “The Last Door” as much accessible as possible. The most remarkable functionalities towards accessibility are: the possibility to play with a special font adapted to dyslexia disorder and closed captions. Since the beginning of the game development, we had clear that we wanted to add accessibility features so that any player could enjoy “The Last Door” experience. Now, each time we undertake a Continue reading
M. Garcia

Designing a dialog system for Chapter Two

July 12, 2013 / 2653 / 0
Hi everybody! It’s again my turn to talk about the development of “The Last Door”. As you may remember from my last post (viewtopic.php?f=3&t=27) I am Daniel, one of the TLD programmers so guess what: Programming will be the subject throughout all my posts!!! 😉 Today I will talk about one of the new features displayed in chapter 2 and, from my point of view, one of the most important ones: the dialog system. Following my usual writing structure , I will explain first what is the dialog system, what was the problem we had to face, how we tackled Continue reading
M. Garcia

Planning Chapter 3

June 28, 2013 / 1628 / 0
The meeting Last 25th of June, the entire development team we had an internal meeting to assess the first six months of the “The Last Door” project life. The need to undertake this meeting is obvious since we had already reached an important milestone, the turning point where the release of second chapter made the first pilot to become free to play. From now onwards, it is even more necessary than ever to invest our efforts cleverly, this is the reason why we needed to stop to consider up to now, all that has gone well and bad. What went Continue reading
M. Garcia

Pilot Chapter: Fun facts and references (warning: spoilers!)

April 24, 2013 / 1766 / 0
We thought it would be nice to use this time to discuss the Pilot Chapter argument in detail and explain some of the scenes that you’ve already played. Many of you asked us about the origins of the story, the ideas behind it, which decisions were taken, etc. Here, we will try to answer some of these questions and then you can share your opinions with us too. H.P. Lovecraft After taking the responsibility of creating the script, the first thing I decided was to tell a story close enough to our own vision of the horror genre without stepping Continue reading
M. Garcia

“Pilot Chapter” Post-Mortem (Part 1)

April 12, 2012 / 1638 / 0
This is my first post in the development blog, so let me introduce myself to all of you. I’m Mauricio, programmer of The Game Kitchen. For The Last Door I’m in charge of website programming and project management. In the following series of articles I will be guiding you through the development of the first chapter, and if everything goes well, will continue to do the same for the following chapters from here on out. Later, I’m planning on sharing with you other aspects as well, such as our business model, statistics and other stuff that I hope would be Continue reading
M. Garcia

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