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Why we stopped selling ‘The Last Door’ browser version

September 30, 2016 / 12079 / 10
IMPORTANT NOTE: The following changes in our website, applies only to people who are considering buying the game for the first time. Existing paying customers are and will always be able to play and enjoy the game as they used to. If you already own the game (and you purchased it it in our website) these changes do not affect you much. Please use this link to access the episodic browser version of the game: The motivation behind those changes The original, episodic, browser version of the episodes of ‘The Last Door’ series was getting more and more difficult to Continue reading
M. Garcia

The Last Door Season Two, now available in Steam Early Access

October 29, 2015 / 5698 / 10
We’ve teamed once again with our friends at Phoenix Online Publishing to bring The Last Door: Season Two to Steam Early Access. Check out the new announcement trailer: Why Early Access you’d ask? Well, for us is the the perfect opportunity to work all the technicalities (and QA) of releasing the game in Steam simulteneously to the creatives being working hard in the newest episode, the much anticipated Season Two’s finale. This is part of our commitment to bring the all platforms much sooner than we did for Season One, where it took us almost 4 month to release on Continue reading
M. Garcia

What’s next for ‘The Last Door’?

August 27, 2015 / 9707 / 30
As you probably know, we just recently published another astonishing instalment of ‘The Last Door’ series, Season Two, Episode Three “The Reunion”. I figured that maybe there’s a few players wondering what’s next for the series. Keep reading, and I’ll try to lay out our immediate plans for you, as a I answer some of the most popular question we’ve been asked recently. How many more episodes are going to be? Now, our main focus is in finishing the second season of the series with one more episode. This would make a total of 4 episodes, as they were in Continue reading
M. Garcia

Productivity tricks for Community Management

August 24, 2015 / 2904 / 1
A programmer doing the Community Management? I’m one of the main programmers here in ‘The Game Kitchen’, working in the point and click horror series ‘The Last Door’. But my roles in the company doesn’t end there, unfortunately! I’m also in charge of the management of the company, and recently, I’m also becoming the part-time community manager of the team. In the past we used to a have a dedicated CM in the team, but had to leave for personal reasons, and since we are not really making what you’d call a lot of money, we can’t afford to hire Continue reading
M. Garcia

What’s so special about ‘The Last Door’ betas?

July 9, 2015 / 5454 / 9
Don’t you hate when you buy a product and it turns to be nothing you were told it would be? I certainly do, that’s why I feel like I should explain in detail how the episode’s betas are in The Last Door for those of you who have not yet taken part in one. Most people think of a “beta” version as a nearly finished product, where you should be open to experience some bugs here and there, but, overall, it will be very close to the final experience. This is not the case of The Last Door. This game Continue reading
M. Garcia

The Last Door Season One’s Assets released under Creative Commons

June 7, 2015 / 9624 / 20
Great news! Today we’re releasing all of Season One assets under Creative Commons Attribution 4.0 license! What does it mean? That you can now use the original sprites of the first Season of the game to make your own content: decorate Youtube videos, animated Gifs, remixes or even your own games if you want! The license only entitles you to mention where did you get the assets from: ‘The Last Door’ alongside this url www.thelastdoor.com somewhere in your content (in the video description, in a readme.txt file or a credits sequence maybe?). What’s in the package? You’ll find a zip Continue reading
M. Garcia

Saving ‘The Last Door’

March 6, 2015 / 11937 / 72
Saving ‘The Last Door’ Hi, dear TLD fan: I’m Mauricio García, director of The Game Kitchen, and one of the two programmers of this beloved indie game of ours. Two months ago Daniel and the team were at the office when he suddenly shouted “This is shit!”. We knew he was facing a nasty bug, and honestly Daniel says things like that quite often. But after that we started to chat and we ended up agreeing that he was going to take a leave because the launching of “The Playwright” had left him exhausted. Actually we were all very happy Continue reading
M. Garcia

Designing a new “dialogue” pipeline

January 21, 2015 / 8204 / 0
With each new episode of The Last Door, programmers find some “spare” time at the beggining of the cycle, while the artist are concentrated in the preproduction of the new episode (writing the script, designing the puzles, and so on). Our goal for this part of the process is to enhance our engine and our production pipeline, to fix those aspects that we found more problematic while crafting the previous episode. This time around, one of the main objectives was to replace the tool we used to create the dialogue trees of “The Playwright”.  For this episode, we used a Continue reading
M. Garcia

Preproduction of the new episode already started

December 11, 2014 / 1248 / 0
Pre-production of the new episode already started After a few days of well-deserved rest, we already got our hands dirty with the development of the new episode. In this new stage, considering our new and promising working pipeline, we’ve set ourselves the goal of mastering the production process. We want to avoid at all costs unnecessary delays in the development of the new episode, like the ones we suffered during the making of “The Playwright”. We always wanted to achieve a 3 month per episode development cycle, but never before had all the ingredients to achieve it. So this time, Continue reading
M. Garcia

Such a great week! :)

July 11, 2014 / 1129 / 0
Hiya mates, Last fortnight was absolutely crazy for any spanish video games developer. It was very important because in the period of five days, three important appointments were held in Barcelona: – PAD Congress (spanish professional associated developers summit) – Gamelab 2014 (the national games and entertainment conference and awards) – The Burger Developer Central (the spanish Indie developer community meeting and awards) It was a really important engagement for “The Game Kitchen” and as such, we had to be there. Additionally, we were nominated for some industry awards 😀 .Thus, Mateo and Carlos headed to Barcelona to represent both The Continue reading
M. Garcia

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