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What’s so special about ‘The Last Door’ betas?

July 9, 2015 / 6946 / 9
Don’t you hate when you buy a product and it turns to be nothing you were told it would be? I certainly do, that’s why I feel like I should explain in detail how the episode’s betas are in The Last Door for those of you who have not yet taken part in one. Most people think of a “beta” version as a nearly finished product, where you should be open to experience some bugs here and there, but, overall, it will be very close to the final experience. This is not the case of The Last Door. This game Continue reading
M. Garcia

The Last Door Collector’s Edition Released!!

May 20, 2014 / 1546 / 0
Hi Folks, This is probably the greatest post I have ever writen in this forum.. Why? Because the day finally arrived.. The Last Door Collector’s Edition has already come to Steam, GOG, Phoenix Online Studios Stores and other major online retailers for PC, Mac and Linux!!! 😀 We can’t find the words to express our excitement, mates!! 😀 With the launch of the Collector’s Edition, “The Last Door” has become of age and we -as fathers of the baby- are absolutely touched. This is the fruit of more than a year of hard work and efforts, and we owe you Continue reading
M. Garcia

THE LAST DOOR at the GDC 2014

March 31, 2014 / 1382 / 0
Hiya mates. It’s been a while since we haven’t updated you regarding what’s going on here. Well, no big changes.. We’re (still) working like slaves in order to be on time for the Collector’s Edition release. In this sense and to warm up our great brand new edition, we’re working hand in glove with Phoenix Online Studios in order to promote it. One of these promotion activities (as you probably have seen somewhere else) it has been the officially presentation of “The Last Door” at the GDC by the hand of POS. The GDC gathered together more than 24,000 industry Continue reading
M. Garcia

Important Awesome News!

February 21, 2014 / 1581 / 0
Hi Pals, As many of you have probably read somewhere else, we have really good news to announce: we’ve reached an agreement with the recently funded Phoenix Online Publishing to publish The Last Door: Collector’s Edition. It’s such an honour to work together with the award-winning developers (Cognition, The Silver Lining) who have decided now to increase their influence on the indie game market by introducing this new publishing label in which The Last Door takes part now. This new venture started while we were looking for a publisher in order to help us bringing The Last Door to the Continue reading
M. Garcia

Introducing ‘The Last Door: Season Two’

February 14, 2014 / 1379 / 0
This time around, we’re not ready to start working on the next episode right away. We feel that you guys deserve a detailed explanation of why we took this decision. So here we go: For starters, as you may know, our team recently lost one of the main programmers, this mean we are no longer able to create new chapters as fast as we used to. At least, not until we expend some time optimizing our creative process to be more efficient. So we have made that our new ‘top priority’: we need time to analyze all the processes involved Continue reading
M. Garcia

We’re nominated to be the Best Game of 2013 in Kongregate!

January 17, 2014 / 24679 / 0
Hi Mates,. This is absolutely awesome, we don’t stop receiving good news. Now, we’ve been nominated (both first and second chapter) as best game of 2013 by Kongregate, the free games hosting website. So please help us and vote for “The Last Door”. The more recognitions we get, the greater the opportunities to go on.  😀 Just click here and go to the thread to vote for us. You can choose between the first (“The Letter”) and the second (“Memories”) chapter.. so just think over it and make your decision! 😉 Let’s get another recognition for our beloved game! THANK Continue reading
M. Garcia

Great news to close 2013 and start 2014 full of energy

January 9, 2014 / 1316 / 0
Hey Mates, As you already probably know.. the last weeks have been great in terms of media recognition and notoriety. In scarcely two weeks, we’ve been featured and highlighted in several important video games websites as a one of the best games in different categories. In order to raise our self-esteem a little bit, we wanted to summarize all of them right here: 1) Gamezebo, one of the best Video Games-related websites featured “The Last Door” among its selection of the best games of 2013. Ready the full article here: +13 TLD Among the best games selection made by Gamezebo Continue reading
M. Garcia

Hurray! We’ve been Greenlit!!

December 5, 2013 / 1473 / 0
YES! We did it mates!! Actually, YOU did it! 😀 Thanks to ALL of YOU for making it possible! This is awesome.. Every vote has been like a small precious.. THANKS, THANKS.. you’re the greatest community on earth! 😀 Well.. We’re still shocked but we will try to keep you posted here regarding any news of the first season release on Steam.. That’s it! Did we say “Thanks” already? 😉 THANKS! Hugs! RD Continue reading
M. Garcia

Financing “The Last Door” in detail

September 30, 2013 / 1976 / 0
Honesty and transparency have always been our priority, particularly in regard to our finances, so this message is a long time in coming. But before we get to that, I’d first like to give you an introduction to our vision and culture as I think this is relevant to your understanding why we made the decisions that we have. Money is not the ends, but the means. We at The Game Kitchen aren’t businessmen. For us, starting a business wasn’t the objective but just an absolute necessity toward reaching our aim of being able to create video games. In these Continue reading
M. Garcia

Reducing accessibility barriers on an adventure game

July 26, 2013 / 2716 / 0
As most of you already know, we are quite proud that “The Last Door” has important in-game accessibility features. To that effect, we counted on the help and experience of AccessAble Games (http://accessablegames.com) in order to design “The Last Door” as much accessible as possible. The most remarkable functionalities towards accessibility are: the possibility to play with a special font adapted to dyslexia disorder and closed captions. Since the beginning of the game development, we had clear that we wanted to add accessibility features so that any player could enjoy “The Last Door” experience. Now, each time we undertake a Continue reading
M. Garcia

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