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Designing Characters

March 26, 2015 / 5700
Hi people! In this post I’ll talk a bit about our process for designing the game’s characters, from the original idea to their final form in a finished episode. Brainstorming So this is the first step in every episode: we write whatever comes into our minds. When we like something, we stop and write a bit more about it, then we show it to our mates in the design team. If they don’t see it interesting, we ditch it and keep brainstorming. But if the idea manages to spark something in the others’ imagination, then we know we have something. Continue reading
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Saving ‘The Last Door’

March 6, 2015 / 38319
Saving ‘The Last Door’ Hi, dear TLD fan: I’m Mauricio García, director of The Game Kitchen, and one of the two programmers of this beloved indie game of ours. Two months ago Daniel and the team were at the office when he suddenly shouted “This is shit!”. We knew he was facing a nasty bug, and honestly Daniel says things like that quite often. But after that we started to chat and we ended up agreeing that he was going to take a leave because the launching of “The Playwright” had left him exhausted. Actually we were all very happy Continue reading
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