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Designing a new “dialogue” pipeline

January 21, 2015 / 13671
With each new episode of The Last Door, programmers find some “spare” time at the beggining of the cycle, while the artist are concentrated in the preproduction of the new episode (writing the script, designing the puzles, and so on). Our goal for this part of the process is to enhance our engine and our production pipeline, to fix those aspects that we found more problematic while crafting the previous episode. This time around, one of the main objectives was to replace the tool we used to create the dialogue trees of “The Playwright”.  For this episode, we used a Continue reading
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