Sometimes people tell me things like “you are very lucky to have a job that you love”, and they are right, it is such a priviledge, but I cannot answer that with my biggest smile because every time they tell me, I remember how hard it has been for me to get to our current point with our studio and how hard it still is. When I say “hard” I am not talking about number of working hours, crunch weeks or months, or the huge variety of responsibilities every team member has, or how brutally competitive the game industry is; Continue reading